using UnityEngine;

public class Monster : MonoBehaviour
{
    void Start()
    {
        Invoke(nameof(DelayedMethod1), 3f);
        Invoke(nameof(DelayedMethod2), 5f);
    }

    void DelayedMethod1()
    {
        ListenerMgr.GetInstance().Trigger("MonsterDead", "monster_100");
    }

    void DelayedMethod2()
    {
        ListenerMgr.GetInstance().Trigger("MonsterDead", "monster_101");
    }
}
